Learning
Building a Robot from Scratch
Robotics as an engineering science is about as multi-disciplinary as it gets. There’s electronics, motion control, hardware, dynamics, kinematics, user interface, and a whole slew of other very complicated components that eventually create a useful robot. As a contract programmer, I usually only touch the high-level software side. However, with a few weeks to myself recently, I’ve been taking steps to more fully understand the rest of the picture.